Its close now. Playtesting is completed. Proof-reading and all devilish details are checked once more before things go to print. The day of no return. Now we just need to know how many of you out there that would be interested in buying our game.
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As the game goes to print, we will inform you by e-mail that the game is possible to buy in our shop
By making a pre-booking you are guaranteed a copy of the game as long as you make a purchase within 15 days from the day of announcement
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Iskra. Spark of Victory.
(Near final game art.)
Iskra depicts the Soviet 4th Sinjavino Offensive (or second Battle of Ladoga), the Soviet attempt to relieve Leningrad. On 12 January 1943 Stalin gave the order: “War Game No 5 may commence”. This was the start signal for Operation Iskra (Spark), conducted by the Red Army's Leningrad Front, Volkhov Front and the Baltic Fleet with the aim of creating a land connection to Leningrad and thereby lifting the combined German-Finnish siege. After fierce fighting in 30cm of snow at -30 to -40 degrees Celsius, Soviet forces linked up on 18 January and by 21 January, the front line had stabilized. -After numerous attacks on the German bottleneck at Ladoga, desperately trying to close the gap between the Volkhov Front, commanded by General Kirill Meretskov and the Leningrad Front, under General Leonid Govorov’s command, Soviet muster for a new assault. Confident after the great victories at Stalingrad and Velikye-Luki, the Soviets, once and for all, try to closethe gap and relief Leningrad after being besieged for over 900 days. The German 26th Army Corps, commanded by General Ernst von Leysner, supported by General Carl Hilpert’s 54th Army Corps, found themselves in a meatgrinder.
-Rules and mechanics
Rules are developed from the “Stargard Solstice™” game, released in 2021, making it the 6th game in the WWII Battle Series, all with chit-pull mechanics.
Game length is 10 turns, each turn represents one day.
German units are battalions and Soviet units are brigades and regiments.
A full colour map A1 size (594 x 841 mm), (23.3/8 x 33.1/8 in)
Game Rules (16 pages)
286 die-cut 15mm counters
2 Player Aid Cards with charts and tables.
Solitaire Suitability 8
This is Game no 6 in the Series.
Projected retail price: €42:50
Game is planned for release in August, 2023
Some words from the game testers on our upcoming game ”Iskra”.
-I think this maybe is the best game in the series due to the situation and the fact that both sides have the ability to make attacks and indeed must do so.
Iskra is a 'must have' for those that play the WW2 chit-pull games. Exciting situation and a CRT interesting to both attacker and defender.
- Vince Hughes
I rank Iskra the best in the series. A fantastic, tense evolution of the game system.
- Jeff Patterson
Iskra my favorite in the series to date. A nice, clean, wonder game on an under-represented topic.
- Robert Camp
Best in the series for me. Perfect implementation of the chit-pull mechanics.
- Steven Lee
Jag skulle säga att det är ett enkelt spel i regler då mycket finurlighet hanteras i systemet och inte är uppenbar med styrande regler. Enkelt, men inte simpelt. Spelat två gånger. Spelar gärna en tredje.
- Ola Palmquist
It is THE game for 3 players...and it actually plays faster than a two player game. You have to buy this game, there is nothing that comes this close to simulating the differences in operations and command of both sides...every turn involves taking gambles that may or may not come off.
- David Larsen
What I especially appreciate, is that it depicts a fairly little-known campaign on the Eastern Front, which is Operation Iskra. I would recommend this game, especially to folks who enjoy the chit-pull system.
- Kamil Majerski